In his 2013 novel »Bedlam«, Christopher Brookmyre depicts a computer game that lets players do whatever they want, without consequences—dissolving the borders between game and reality to the point you think you’re in an insane asylum. In 2014, the novel will be released as a computer game. How was it reworked for the adaptation? How are games normally made? What stories do they tell? And how do you design virtual padded cells? Brookmyre will discuss these questions with professor of game design Linda Breitlauch and Christian Schiffer, publisher of »WASD – Bookazine für Gameskultur«.